Ato is a game that started as a short experiment, but overtime grew organically into what you see now. I didn’t have a clear goal at first and there was a lot of difficulty and change that occurred as it developed. When I first started to make games, while I had a degree of understanding gameplay design, I still struggled to understand how to tell stories and bring out an emotional reaction from the player. In some ways, if you were to play all of my games, you’d slowly start to see the attempts and discoveries that were made. Ato was a process of discovery while also exercising all the knowledge I’ve obtained. To it’s core, Ato is a story of family and the father that you play as is driven to protect his no matter the cost.
I hope you check out Ato, it had a whole new range of challenges that I had to deal with when it came to finishing it (technically, mentally, maybe even physically). I can only hope that you enjoy what you get to experience in the game and that it’s worth your time/money.
Buy the game here:
Give the music a listen, buy the soundtrack to support.
Thank you for reading,