Short Post

This will be pretty short, just letting you guys know that Project Ato is still being worked on, just am currently busy getting the demo together, here’s a secret video showing the sound being implemented. View at your own discretion…

Also I finally finished doing the highlight for the 2nd Chess Ocarina of Time Randomizer video:


Project Ato News, Plans and other fun videos.

Hi everyone, this is Brandon.

I just want to let people know what is currently on my mind for these next coming months in terms of game development.

If you don’t know, I have been quietly working on a new game called “Ato”. It’s an atmospheric, sword duel focused platforming game.

Ato In-game Screenshots

The story is told purely through visuals without dialogue

Ato’s gameplay combat is focused purely into duels against a variety of opponents.

What is next?

My current plan is to launch an Indiegogo for it, the goal will be small compared to when I tried to kickstart Nameless. I’m in the middle of putting a demo, video and other assets for the page. Once the crowdfund attempt launches, I will likely be trying to contact several people and work on the game along side that. Whether or not the crowdfunding attempt succeeds/fails, my goal is to finish this game sometime this year, as I don’t really see this project as something that was intended to be super ambitious in the first place. That being said, I still will give it my all to polish the game as best as I can. I hope you guys look forward to this project.

In other news…

Global Game Jam 2019 Behind the Scenes

If you remember Day of the Dad. I finally got around to making a video of some recordings I did at Cincinnati Global Game Jam 2019. Take a look and enjoy some fun behind-the-scenes clips on its development.

Zelda: Ocarina of Time Randomizer

Also, if you like Zelda: Ocarina of Time. I did a highlight video of VideoChess‘ and GigiDigi’s stream of them playing this modified version of the game.

It’s still the same game, the only difference is that the treasure chest items and major pickups have their items randomized. Meaning you could get surprised with a rupee from grabbing a heart container, or a Gold skulltula from a chest, etc. Take a look below to have a good time.


Old Game Maker’s Apprentice Games – Blocks

Sup gangsters, Brandon here. It has been a while since I did an old game maker game post, so here we are.

Block Game

Before Tetris, there was Block Game. In Block Game you move Purple Guy (Who has an uncanny resemblance to Doom Guy) and try to get to the red button. The boxes will try to crush you but you can manipulate them so they stack up like a staircase to reach higher areas. Be aware too that the blocks that fall from the sky are made of different materials, meaning different crushing properties to other blocks! Unfortunately the game kind of can’t be beaten cause I was too young to be a real boy. Oh well.

Download (windows exe)

Left/Right – Move

F1 – “Help”

F5 – Quick Save

F6 – Quick Load

F10 – Pause

Again there are no viruses, it was made in Game Maker 8.1.


Long ago there were many spherical creatures like Purple Guy. But then one day disaster struck and one spherical being decided they had enough with being spherical, so they searched far and wide for the power inside and found the dark box (much like normal box but slower and does more damage). With the Dark Box they casted a spell that nearly wiped out all of the spherical beings, turning them all into inanimate blocks. Soon after the Spherical One being was disappointed that it didn’t destroy Purple Guy, So now he’s on a rampage trying to murder you. But the catch, if you reach the end, you will save sphere kind, but it turns out that there is also box kind as well. Saving sphere kind would result in destroying all of box kind. Prepare to cry edition.







Crystal Conduit Speedruns??

This will be a pretty short post, but I thought I might as well show this off. I did a stream a week ago where I did a speed-run of Crystal Conduit. The archive can be seen below, of course it is quite long, so if you want to jump ahead to any interesting parts, I put a comment below the video to jump to the actual run and other interesting behind the scenes work. (Link to video)

There are several tricks that can be used such as:

Jumping – Being in the air is faster.

Zipping – if you’re positioned in just the right spot when on a slope and you press the opposite movement direction, you will be warped across the room until you collide with a solid block, this can be seen at the beginning of the run. It’s quite difficult to consistently do.

Super Throw – This is probably the most mysterious and inconsistent glitch of them all, when you throw the crystal, it won’t slow down in midair and as a result fly much further than usual. If there was a way to do this consistently, you could end the level even faster when throwing the crystal into the pedestal.

Of course, being a game jam game it has it’s bugs, I’ll list them out here:

  • Pressing down and throw at the same time will crash
  • Avoid throwing the crystal when there’s a ceiling above you. if you are able to reach the stuck crystal you can still retrieve it.
  • Don’t touch the dumpster while holding the crystal or it will crash, just throw the crystal in.
  • Not a bug but if you get soft-locked (where you literally can’t win) you can press Enter to restart the room to cut your losses (or fall into a bottomless pit).

That being said, Speedrunning 1.0 of Crystal Conduit is pretty fun, below is the video which jumps to the actual run. Other parts of the video contain some extras such as unused content and music.

Also I do streams on Wednesdays 6pm CT. Generally just playing games and whatnot.








Possible Game Concept

Hey everyone, I thought I’d write a short post on something that crossed my mind last night. I’ve wondered about taking these coming weeks off and make a short story driven game. Its premise would be based on the issue of creating art even if no one may notice. Perhaps what sparked this was some vivid dreams and also wondering whether spending time to write blog posts and do weekly streams is even worth the time (or even just making a larger game in general!).

Of course this begs the real question, when I create art and there isn’t anyone who will look at it, why should I even let this affect me? After all, if I write blog posts or stream to 0 viewers, surely there at least must be a joy that I get from doing these things, even if no one is watching.

I feel it would be nice to just put this out there since I try to only work on my main project. I’ll mess around a bit with the story of this idea and see if it really can be made in a short time span. I haven’t fully committed to it yet, so it’s possible it would get abandoned for the sake of getting the main game done.

But if it was worked on…

…It would MOST DEFINITELY be a 2000 hour Open World RPG with 500+ sidequests.



Game Development: How did I start making video games? (Part 6)

Welcome to your doom!

Previously on “HDISMVG” Part 5:

“I…greeted…an even greater abomination called college…But…I was…a gaming computer.”

I was introduced to a new program called Game Maker 8.1. It’s white interface with quirky icons like a red pac-man boggled my mind. I remember opening the application up, only to be greeted by a bizarre tutorial telling me how to make a game about clicking a clown. It made me a bit concerned for the mental health of the Yoyo games employee that created it.

Even though I felt a great amount of discomfort at the idea of catching a clown in a game, I proceeded to follow the tutorial. I didn’t really understand what I was doing, I just did what the tutorial told me to do. After continually going back and forth looking at the tutorial, I’d remember the MIDI song that would play while I clicked on the clown that moved around the screen.

At this point I was done making video games, I worked as hard as I could and got the recognition that I deserved. It got so crazy that it got to the point where I could make the worst game possible and yet my fans would adore everything I made. I sold so many copies that eventually Yoyo games had to owe me back money for using their application. Moving forward, nowadays I spend most of my time sipping pina coladas in my private cabana.

Oh right, sorry I got lost there for a second.

The game worked, I’d look at some other stuff they had like a platforming game like mario and a pac-man game of sorts. But something about mindlessly doing what someone else told me to do didn’t really teach me anything. Progress would slow down a bit, I wasn’t really sure what to do after following the tutorials.

It was only then, that I would google search my way to victory and find a book called The Game Maker’s Apprentice. This book is the sole reason I really took off with making games.

This book changed my life

While it is pretty out of date since it was focused towards gm 8.1. It contained some great explanations for game design and would allow you to create a handful of games that actually worked. But while I could have fallen into the same trap of just mindlessly following the tutorials in the book, this time I wanted to really try and at least hypothesize and understand why the tutorial was telling me to do certain things.

One of the games I made with Game Maker’s Apprentice.

Somethings I found that helped me to learn more effectively:

  • Try to make your own assets, trust me you will feel a greater sense of ownership and accomplishment even though you followed the tutorial.
  • Don’t just mindlessly do what they tell you to do in a tutorial, if they introduce a new concept to you, take a moment and really try to study what it is about, go online and just spend a couple seconds understanding it. If you don’t understand it, it’s possible you’ll be left behind in the dust unable to understand later stuff down the road.
  • Don’t make games about catching clowns.

Perhaps in a future blog post, I will go over some of these old games I made from the Game Maker’s Apprentice.

I will admit that it’s kind of lame that I would drop something like this to you, especially if you were interested in using the Game Maker’s Apprentice. Unfortunately, they’re so out of date that I don’t really think they’ll do newer revisions (and who knows Game Maker will eventually keep upgrading with more nonsense like Game Maker 3, and then Game Maker Remastered, Game Maker Ultimate, Game Maker Classic Revisited, Game Maker Modern Warfare, etc.). But despite that, there are so many free up to date tutorials nowadays that you can make some pretty great stuff.

One last thing before I go, I found that Open Source Projects are an amazing way to learn really fast. If you come across them, you can really study how they put the game together, how they programmed their systems like physics and so on. Doing little things like changing the sprites or sound effects are a great way to see how it works. But whatever you do, DON’T export the game out there as if you made it unless the creator gives you permission to do so (Seriously).

In the next post, I’ll give a quick rundown of useful stuff that I learned from this journey.

To be concluded…


Game Development: How did I start making video games? (Part 5)

Howdy Howdy gang, Continuing from last time…

I graduated from the abomination of society known as high-school, only to be greeted by an even greater abomination called college. But aside from that, things were looking good, now that I was done with high-school, I would finally build a gaming computer.

Yes this is the same computer I still use to this day.

After struggling to finally get this thing to work, I’d be introduced to a whole new realm of gaming and software. During this time, I’d play games like Team Fortress 2, Fallout 3 and other really bad free to play shooters which I look back on and cringe at…well…I’ll explain in a bit.

As you may know, years ago I spent a lot of my time going to websites to play flash games and watch flash animations, which influenced me to want to create flash animations. Well during this time in college, I’d spend countless hours on youtube watching frag videos (also known as montages, xxxSnipezxxxNoscopezxxx APOCALYPSE epic movie or MLG swag moments). I think you can see the pattern here, seeing these frag videos made me really want to get into making montages.

And well, I’d use screen recording software and record myself playing games, then edit my amazing moments which would lead to me receiving death threats from 13 years olds online, awesome.

I’d learn to use After Effects to do eye popping effects which I look back on and really didn’t know how to put a leash on my desire to let loose and create. While I think the videos had questionable effects used, I think this was a necessary thing to have happen, because rampantly using different effects really did help me learn and led to me gaining the experience to use my video editing skills for actual work.

But wait, what happened to my animations? Well, this was sort of my dropping off point for flash animation. I still have a soft spot for flash anime.

A bit lacking in the weight of some actions but good nonetheless.

Some reason, I had this obsession with having a lot of frames. This was a scene from a scrapped animation called Cat vs Fly.

The animation was about a cat getting pestered by a house fly, and he would go through great lengths to kill it. based on a true story.

I was really into gaming, this was a joke animation about Call of Duty 4 Modern Warfare. I think it would have Matrix antics and a Dragon Ball Z moment where a guy snipes multiple guys in a row, and the joke was it was a 5 year old who pulled it off.

The one below was probably the most ambitious one for me, of course, it never got finished, and honestly I don’t plan to finish it. Still some interesting ideas here and there.

Honestly there’s a lot of videos I made during this time, like…A LOT. I’m not going to go over them because they’re cringe worthy and just, not that great. (I mean that’s not completely true, there are some I’ve made that I still hold near and dear)

That was the most vertical slice post I could have made, because there is so much to show but honestly I think you get the idea. This point in my life was definitely one of dreams, curiosity and an outright ambitious desire to learn new skills. I didn’t really complete my ambitious projects, but I felt it would be good to show this avenue because well, as much as making frag videos may seem irrelevant to making actual games, they are, and they played an important part in the exploration of skills and lessons which would eventually lead to helping me learn to create games.

Oh, right we were supposed to talk about games. I’m sure you’re curious how I somehow got back into learning to try and actually make games this time.

During my sophomore year in college I met someone in the cafeteria named Michael, and I would rekindle my passion for making games with the software non-other than-…

Game Maker 8.1

To be continued…