Ato Progress Report August 2019

Hey guys, I’ll do my old GM games next week, in the mean time I thought I’d do an update post regarding Ato’s Progress this month.

So far I was able to hit my goal this month in terms of game content. I’ve finished adding some new encounters, 2 new areas and plenty of tweaks and improvements.

Lighting – This probably will be used at a minimum, but this new lighting system will be utilized in some parts of the game.

Environment sample – one of the areas I was able to get done this month.

Animation Sample – A spear type opponent, tall, fast and tries to control the space between you and him.

note: (size of image was cut for size reasons)

Coin – Collect all of them and…?

What could these be for?…

(TLDR) Comphrehensive list of things completed:

  • 2 new Areas finished, environment, encounters, puzzle elements etc.
  • 5 Enemy Encounters added
  • Tweaks to combo system, damage scaling decreases further when hit alot.
  • Coin asset added
  • Minor updates to UI, such as Health UI Shake when damaged
  • 40+ rooms added
  • Converted some old enemy code to new parented code (not really going to affect you guys but helps me with adding more bosses and not have to spent extra time when coding new encounters)
  • Particles now slowdown/speedup
  • Bug Fixes Galore

Currently I want to continue getting the main parts of the game done, 2 left to be exact. And then afterwards I will be focusing on side content like optional bosses and power-ups.

-Brandon

Advertisements

Ato Indiegogo Successfully funded!

(This is the same post as the one on Indiegogo)
Hi everyone, thank you so much for supporting the project. Ato’s Indiegogo has been successfully funded.

To celebrate, on August 10th saturday at 3PM (CT) I will be doing a celebration livestream, it will be fairly short, so come join and hang out if you can!

Stream Link: https://www.twitch.tv/wolfwhat

The Livestream will contain:

-Developer playthrough and commentary of Ato Game Demo

-Quick showcase of some new features added to the game.

-Minor showcasing of workflow, some pixel art and effects.

-Live Q & A throughout stream!


I’m sorry if I haven’t been super active in posting information regarding news or doing marketing on the game itself, but here’s a rundown of the things I got done since I last posted an update on Indiegogo:

Here’s a more comprehensive list of things I got done:
-1 area completed
-2 cutscenes added
-minor ability added in
-30 rooms added
-2 bosses coded in with their own attacks and effects
-Clash propery added to attacks
-Modified chain dash system, increase of cooldown when chained.
-PS4 Controller functionality
-Lots of other tweaks and adjustments
-Bug fixes galore

Music Sample of an encounter…

Clashing Mechanics – Happens when Melee attacks hit eachother, they will cancel the attack hitboxes and knock the attackers away from eachother.

I can even make some attacks be more deadly where they will still go through the clash…

As much as I want to get the game done this year, I just want to forewarn that, again it’s possible that the game could get delayed (since it’s just made by me). But I still want to try and get to beta and have the game be tested, tweaked and bug fixed!

That should conclude this update, thank you again for supporting this project and I hope to see you drop by for the livestream!

-Brandon

A bit o’ news

Hi gang, Brandon here (not robert) and I just wanted to share a bit o’ news regarding what has been going on lately.

Ato is geting o’ so closer to it’s goal! 88% and only 6 days left! Wahhh!

so close…yet…

Ato Indiegogo page (88%!!!)

I’ll have to do a mass post on the stuff that I got done, but rest assured I’ve been busy creating more rooms and boss fights. As well and some music too.


Also I finally spared some time to edit VideoChess‘ Ocarina of time Highlight video!

It is o’ so fun to watch.

o’ ho ho.

o’

did you notice how I…o’ nevermind

-Brandon

www.tinywarriorgames.com

Youtube

Twitter

Discord

 

Ato Plans

Hi guys, Brandon here just wanted to drop some news regarding my current plans for this Indiegogo and my direction for Ato. (This post is the same as the one on Indiegogo)

For those who don’t know Ato is a game that takes place in the era of feudal Japan, it heavily focuses its design around a strong atmosphere, visual driven story and personalized sword duels.

Right now the Indiegogo is 70% funded since its launch, which is pretty awesome.

The good news is that I already have enough funds now to be able to put the game on steam (which I will probably get around to when the game is near completion.)

Speaking of game development, when is the game coming out? My current goal is to try and get the game done this year. Of course the chance of a delay is possible as this game is made by just myself.

The game is around 50-60% done, I started the project back in 2018.

Currently what is on my plate is to keep making content (Bosses, unique puzzles, more rooms, special powers, environment work, cutscenes, sprites, music, sounds, etc.). What I’m striving for currently is to layout the entire game, create the content and try to reach Beta as quickly as possible. By reaching beta, the game can be rigorously tested, bosses adjusted, features tweaked and bugs fixed.

Here are some things I just finished creating since I launched the Indiegogo:

  • Entire Game and Map Layout setup.
  • 5 new puzzle assets
  • 3 new special abilities
  • 4 areas are finished being conceptualized
  • 2 environments coded in

Anyways, I hope this update helps give you guys some insight as to what has been going on and what is planned for in the future! Now it’s time for me to get back to making some more content!

Thank you,

-Brandon

Ato Indiegogo is Launched!

Hi everyone, just want to drop by that Ato’s Indiegogo has been ACTIVATED!

https://www.indiegogo.com/projects/ato-video-game

Here’s just a quick bit of info regarding the campaign:

Ato is a game set in the era of feudal Japan with a beautiful atmosphere, visually driven story and combat that is focused on unique and memorable sword fights. Every duel has its own characteristic and personality.

The funding is used to publish the game onto steam and to pay for marketing costs.

The game is around 50% done.

Be immersed in a world of beauty and mystery

Be immersed in a world of beauty and mystery

Even if you don't have money to spare, you can still support the game by telling your friends and playing the PC demo!

Even if you don’t have money to spare, you can still support the game by telling your friends and playing the PC demo!

Following, sharing and liking Ato’s Twitter and Facebook posts helps!

And if you have a windows PC playing the free demo and giving your feedback at my Discord helps too!


…Also VideoChess did a stream of Ocarina of Time Randomizer…I’ll have to get to that sometime, please excuse the delays.

-Brandon

Old Game Maker’s Apprentice Games – Epic Escape

“Sup Xiaolin Losers”

Today I’ll be going over another old gem I made years ago when I followed the Game Maker’s Apprentice book.

EPIC ESCAPE

Control the yellow boy(s) as you encounter unique obstacles and puzzles. Each room has a unique layout and engages you with its own unique style and personality.

Escape the dank dungeon. 420 blaze it.

Escape the dank dungeon. 420 blaze it.

In Epic Escape, your goal is to stay stuck in the prison and never leave. You are supposed to wallow in your own self pity, forever doubting your own capabilities as you scroll through social media and see people who appear to live a happier and better life than you.

…Also there’s this person who does exactly what you do but they’re younger than you, more skilled and more successful than you.

IN SPITE OF THAT, you are given the emotionally heart wrenching choice to either escape the prison of doubt or stay stuck in the prison, never experiencing further pain, disappointment and sorrow, but also never uncovering greater truths about yourself.

(this is all based on a true story)

(alright I made this really freaking awkward and cringey)

…ANYWAYS

It’s a fun puzzle game that has some amazing songs not made by me. I won’t even tell you what songs are because keeping it a secret will add to the deep lore that will make me more popular-… (loses several subscribers)…

…nevermind.

Download (windows exe)

IMPORTANT: You will have to hit escape when you run it the first time and THEN click START.

Arrow Keys – Move

S – save game?

R / K – reset

It does not contain viruses, it was made in Game Maker 8.1.

There are 16 levels and an emotional cutscene at the end.

enjoy,

-Brandon

www.tinywarriorgames.com

Youtube

Twitter

Discord

Ato DEMO and pondering on an old series…

Hi guys this is Brandon. The Playable PC demo for Ato is now available,

Feel free to give it a try and let me know what you think! It should take around 10-20 mins to play through. It also supports Controllers as well.

PC DEMO DOWNLOAD

I have also put up a it’s own section on tinywarriorgames here


Pondering on an old video series: Game Showcase

I was glancing through some of my old youtube videos and saw the Game Showcase series…

So I’ve been thinking, what if I returned to doing these? But what if I instead did them a bit differently and try to make them shorter and funnier. My point being that my ability to commentate has changed since then and I’d be interested to trying to do these again vs doing a stream.

There were thoughts of also doing the recording while streaming and trying to contain it as best as possible, or just accumulating highlights. Of course, this is all just me putting ideas out there. I do feel I can improve on it nowadays compared to how I did commentary back then.

Let me know what you think.

-Brandon

www.tinywarriorgames.com

Youtube

Twitter

Facebook

Twitch

Discord