Ato Celebration Stream Success!

Hi everyone, just want to quickly drop by that the celebration stream went well. I went ahead and uploaded the Archive to youtube.

I made this video jump to probably the most interesting part of the stream which was the developer vs stream moment. Viewers were able to type into the Stream chat and it would affect things in game.

Otherwise if you go to the video page itself, I put some time stamps to jump to the different sections of the stream such as the pixel art animation, old game versions and so on.

As for the game itself, yes I’m still working at it and yes there is new content that has been made, I’ll do a post on that by the end of the month.

-Brandon

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Ato Indiegogo Successfully funded!

(This is the same post as the one on Indiegogo)
Hi everyone, thank you so much for supporting the project. Ato’s Indiegogo has been successfully funded.

To celebrate, on August 10th saturday at 3PM (CT) I will be doing a celebration livestream, it will be fairly short, so come join and hang out if you can!

Stream Link: https://www.twitch.tv/wolfwhat

The Livestream will contain:

-Developer playthrough and commentary of Ato Game Demo

-Quick showcase of some new features added to the game.

-Minor showcasing of workflow, some pixel art and effects.

-Live Q & A throughout stream!


I’m sorry if I haven’t been super active in posting information regarding news or doing marketing on the game itself, but here’s a rundown of the things I got done since I last posted an update on Indiegogo:

Here’s a more comprehensive list of things I got done:
-1 area completed
-2 cutscenes added
-minor ability added in
-30 rooms added
-2 bosses coded in with their own attacks and effects
-Clash propery added to attacks
-Modified chain dash system, increase of cooldown when chained.
-PS4 Controller functionality
-Lots of other tweaks and adjustments
-Bug fixes galore

Music Sample of an encounter…

Clashing Mechanics – Happens when Melee attacks hit eachother, they will cancel the attack hitboxes and knock the attackers away from eachother.

I can even make some attacks be more deadly where they will still go through the clash…

As much as I want to get the game done this year, I just want to forewarn that, again it’s possible that the game could get delayed (since it’s just made by me). But I still want to try and get to beta and have the game be tested, tweaked and bug fixed!

That should conclude this update, thank you again for supporting this project and I hope to see you drop by for the livestream!

-Brandon

Ato Plans

Hi guys, Brandon here just wanted to drop some news regarding my current plans for this Indiegogo and my direction for Ato. (This post is the same as the one on Indiegogo)

For those who don’t know Ato is a game that takes place in the era of feudal Japan, it heavily focuses its design around a strong atmosphere, visual driven story and personalized sword duels.

Right now the Indiegogo is 70% funded since its launch, which is pretty awesome.

The good news is that I already have enough funds now to be able to put the game on steam (which I will probably get around to when the game is near completion.)

Speaking of game development, when is the game coming out? My current goal is to try and get the game done this year. Of course the chance of a delay is possible as this game is made by just myself.

The game is around 50-60% done, I started the project back in 2018.

Currently what is on my plate is to keep making content (Bosses, unique puzzles, more rooms, special powers, environment work, cutscenes, sprites, music, sounds, etc.). What I’m striving for currently is to layout the entire game, create the content and try to reach Beta as quickly as possible. By reaching beta, the game can be rigorously tested, bosses adjusted, features tweaked and bugs fixed.

Here are some things I just finished creating since I launched the Indiegogo:

  • Entire Game and Map Layout setup.
  • 5 new puzzle assets
  • 3 new special abilities
  • 4 areas are finished being conceptualized
  • 2 environments coded in

Anyways, I hope this update helps give you guys some insight as to what has been going on and what is planned for in the future! Now it’s time for me to get back to making some more content!

Thank you,

-Brandon

Ato Indiegogo is Launched!

Hi everyone, just want to drop by that Ato’s Indiegogo has been ACTIVATED!

https://www.indiegogo.com/projects/ato-video-game

Here’s just a quick bit of info regarding the campaign:

Ato is a game set in the era of feudal Japan with a beautiful atmosphere, visually driven story and combat that is focused on unique and memorable sword fights. Every duel has its own characteristic and personality.

The funding is used to publish the game onto steam and to pay for marketing costs.

The game is around 50% done.

Be immersed in a world of beauty and mystery

Be immersed in a world of beauty and mystery

Even if you don't have money to spare, you can still support the game by telling your friends and playing the PC demo!

Even if you don’t have money to spare, you can still support the game by telling your friends and playing the PC demo!

Following, sharing and liking Ato’s Twitter and Facebook posts helps!

And if you have a windows PC playing the free demo and giving your feedback at my Discord helps too!


…Also VideoChess did a stream of Ocarina of Time Randomizer…I’ll have to get to that sometime, please excuse the delays.

-Brandon

Ato Game Progress News and Links

Hey guys, Brandon here. Just letting you guys know that Ato’s DEMO is coming along nicely, it’s still taking time as there are still bugs that keep popping up and slowing down progress. But all in all the demo is pretty well contained and supports controller/keyboards. Work has been invested into optimization work so that the game will *hopefully* run decently on less powerful computers. Of course it would be best to play the game on a computer with decent hardware.

I also had to spend several weeks on the audio code so that it was flexible enough for me to implement sound panning and better music fading. Which of course involved fixing plenty of bugs.

The demo will be pretty limited in terms of options, but you can certainly count on the final game having a wide selection of configuration options when that eventually is done.

I haven’t touched the IndieGogo page lately as I’ve been pretty busy with the demo. But once the demo is in a somewhat stable state, I’ll be trying to get a video going and make some adjustments to the Indiegogo page when I get around to it.

For those who don’t know, I have setup an @AtoVideoGame Account, so you can follow that for more Ato game related news and screenshots.

Ato Game Twitter

Ato Game Facebook (Give it a like!)

Thank you for reading,

-Brandon

www.tinywarriorgames.com

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Project Ato News, Plans and other fun videos.

Hi everyone, this is Brandon.

I just want to let people know what is currently on my mind for these next coming months in terms of game development.

If you don’t know, I have been quietly working on a new game called “Ato”. It’s an atmospheric, sword duel focused platforming game.

Ato In-game Screenshots

The story is told purely through visuals without dialogue

Ato’s gameplay combat is focused purely into duels against a variety of opponents.

What is next?

My current plan is to launch an Indiegogo for it, the goal will be small compared to when I tried to kickstart Nameless. I’m in the middle of putting a demo, video and other assets for the page. Once the crowdfund attempt launches, I will likely be trying to contact several people and work on the game along side that. Whether or not the crowdfunding attempt succeeds/fails, my goal is to finish this game sometime this year, as I don’t really see this project as something that was intended to be super ambitious in the first place. That being said, I still will give it my all to polish the game as best as I can. I hope you guys look forward to this project.

In other news…

Global Game Jam 2019 Behind the Scenes

If you remember Day of the Dad. I finally got around to making a video of some recordings I did at Cincinnati Global Game Jam 2019. Take a look and enjoy some fun behind-the-scenes clips on its development.

Zelda: Ocarina of Time Randomizer

Also, if you like Zelda: Ocarina of Time. I did a highlight video of VideoChess‘ and GigiDigi’s stream of them playing this modified version of the game.

It’s still the same game, the only difference is that the treasure chest items and major pickups have their items randomized. Meaning you could get surprised with a rupee from grabbing a heart container, or a Gold skulltula from a chest, etc. Take a look below to have a good time.

-Brandon

Old Game Maker’s Apprentice Games – Space Game

Howdy gang, today I’ll just briefly talk about the next game I made with the Game Maker’s Apprentice and what YOU can learn from it.

But before I do so, I thought I’d share a very short teaser for my next solo game, it’s still in the works but felt it would be worth showing, there will be more previews and news on it in the future. For now I call it, Ato.

A peaceful world, yet the cost to preserve its harmony is troubling.

Make sure to follow me on twitter, facebook, or even this blog (by clicking follow at the bottom right)!


So now let’s continue to the topic at hand.

Space Game

Space game? Could it be that he solo created HALO?!?!?

Yes, this game IS Halo 8, I was contracted by Bungee and Microsoft to make this one, took a long time but it was worth the wait.

The second game I made with the Game Maker’s Apprentice

It kind of looks like Rocket Launch doesn’t it? Consider it…the distant prequel that was unintentionally a prequel to it. This is a much simpler game, where you first point you ship and then launch yourself until you land onto a moon, land on all the moons to win. Avoid the asteroids and maybe find a secret.

With this being my second game. GMA (Game Maker’s Apprentice) taught me the ways of the force, having objects spawn in a random spot, having different controls and teaching the very concept of level design.

This here is to just show you guys that I didn’t start out making the Taj Mahal from the get go. It’s a process that takes time and experience to get better at this sort of thing. I hope that by seeing this game that you’ll be a bit inspired to try something new.

Download (windows exe)

Controls:

Left and Right – Aim/Maneuver

Space – launch

Esc – Quit

-Brandon

www.tinywarriorgames.com