Hey guys, let’s give a quick rundown of things done this month.
I’ve been cranking away at endgame areas, I finished the environments and rooms. In fact I even got the final boss done including the ending cut-scenes and credits. The finale was pretty tedious to code in, lots of trial and error, changing values, bugs left and right. Generally boss fights are not very fun when you implement them for the first time.
Of course, game development usually involves making you think you’re done when in fact there is still plenty of work left (side bosses, menus and so on). But overall finishing this aspect of the game will be a good benchmark.
I WISH I could share the work I’ve done for it, but it would probably be best to not spoil too much. (Until I eventually reach the point to have public beta play-testing)
I’ll be making some minor tweaks to the UI, hopefully these little additions will spice things up a bit.
Here’s another music sample for another encounter…what kind of opponent could this be for?
I don’t have much else to share, but here are just a few of the many hundreds of particle effects that have been put into the game. enjoy!
(TLDR) Comprehensive list of things completed:
- 4 combat encounters added
- finale is done
- ending cut-scenes added
- credits added
- bug fixes
Thanks for reading! (and Happy Hallows Eve!)