This Brandon, here code game test
Left click – spawn doodad
Right click – spawn doodad extra
Doodad test was a means to play around with Game Maker’s built in code for things like direction, speed, friction, etc.
At first it seems like it’s not much, but in reality it breaks the fourth wall and becomes a game of the year game.
I used these a lot actually for Nameless, for things like bullet shells, impact particles, debris, etc..
Some of the ideas behind it are used in Ato, but Ato is a more modified version for things like the statues pieces when they get broken.
I don’t have much to say, I think I also used it for the magic drop soda bottles in the Frog Hop April 1st video (NOISE WARNING):