A Shoot-Em-Up, where I attempted to readjust pre-existing concepts such as, why is there a fire button when there’s no point in letting go of it. In this case I modified the game to have things like a charge attack and a parry dodge. The game tries to still retain some of the important rules in vertical shooters, but also incorporates some “strategy” to defeating certain enemies instead of only “dodge bullets and hope you are hitting the enemies”.
This game is an entry for the 1 Game A Month Jam for April 2017.
Play Length: 10-15 minutes