Hey guys, today I’ll be going over doing anti-aliasing in pixel art.
Anti-aliasing is a technique used in pixel art to help soften the contrast between two colors. This can be useful if the shades of two colors are a bit too harsh and you want to create a softer look to your pixel art.
It’s actually pretty easy to do.
First we we have two colors to work with (based off of the example above), a simple one would be the red and yellow, so using our intuition we would use orange. The idea is to get the color that is in the middle of both colors in terms of:
- Hue (red,yellow,green,blue,violet etc)
- Saturation (how intense the color is)
- Lightness (how dark or light the color is)
Of course if you use RGB or HSV this can still work too!
Another trick is to create a new layer above your art piece, grab one of the colors, draw over the other color, then set the layer opacity to 50%, then just copy that new middle color.
So now that we have our middle color, how should we go about placing it?
The key is to place our mid-tone in a way that is subtle.
I find the key to anti-aliasing is place the mid-tone pixels in corners, and to keep them spaced away from each other.
Anti-aliasing can be fun, at least for me I find it to be a bit less formulaic, though tedious depending on your art piece. I find it works really well when there’s a lot of contrast between two colors.
Anti-aliasing is completely optional depending on your preferences and art style. There are PLENTY of games that don’t even use anti-aliasing and still look good, it’s all just a matter of preference.