Hey guys, Brandon here. Just letting you guys know that Ato’s DEMO is coming along nicely, it’s still taking time as there are still bugs that keep popping up and slowing down progress. But all in all the demo is pretty well contained and supports controller/keyboards. Work has been invested into optimization work so that the game will *hopefully* run decently on less powerful computers. Of course it would be best to play the game on a computer with decent hardware.
I also had to spend several weeks on the audio code so that it was flexible enough for me to implement sound panning and better music fading. Which of course involved fixing plenty of bugs.
The demo will be pretty limited in terms of options, but you can certainly count on the final game having a wide selection of configuration options when that eventually is done.
I haven’t touched the IndieGogo page lately as I’ve been pretty busy with the demo. But once the demo is in a somewhat stable state, I’ll be trying to get a video going and make some adjustments to the Indiegogo page when I get around to it.
For those who don’t know, I have setup an @AtoVideoGame Account, so you can follow that for more Ato game related news and screenshots.
Thank you for reading,