Looking at…Gun☆Cat by Team gun cat

Hi folks, this’ll be another one of them there looking at games posts.

GUN CAT

A top down 3D shooter by some indie developers…that was cancelled years ago. But I might as well share it because there is a demo…somewhere.

It’s kind of like Nameless but artius turns into a cat.

 

(I don’t think that music was done by them)

Project Gun Cat has some pretty good modelling work, art and animation.

I mean, look at that…alligator clip enemy!

 

 

The story apparently involves you getting stuck in some shady game show of some sort? I’m not really sure to be honest, but really I would assume most people were intrigued by this project mainly for the characters, art, animation and gameplay. Apparently the main cat can’t actually use magic so they use guns as a substitute for that.

 

 

There’s some charming visual effects they create, I think in this example the flame blobs are hand animated, then spawned in as a plane, what a way to go. From what I’ve glanced on the project, it seems to be inspired by several games like Klonoa (artistically?), Spiral Knights, and ….call of duty…

 

I mean Pikopik was even nice enough to post their top secret complex nuclear launch code math formula to make that sun object squash and stretch…just like my life…it squashes and stretches…(wat)

I went to nostalgia town, cringed a bit. But then found this old pixel art I did of an anime slime waifu character. kawaii no desu?

I went to nostalgia town, cringed a bit. But then found this old pixel art I did of an anime slime waifu character. kawaii no desu?

Notice how that formula can even be used for other games…like a 2d game! imagine…a slime bouncing around and adjusting it so that it’s weight x height = volume. so then…uh….

if i wanted to stretch my spooky slime sideways, id uh…um…

width = 2 (instead of 1)

height = 1/width?

…I’m not even sure that is correct, you can see that even I am not 100% sure how to do maths and yet I still make games. how lame.

…or is it width = 2/height?…wait how do i make this flexible and easy to code so i can adjust these on the fly…wait then i think that’s not right…um….im not sure, maybe i gotta test it out…eh but seems possibly correct…but yeah not sure…because how do i make the maths adjustable…especially when i use different scaling variables for things like facing direction and even damage flinch…uhhhhhh….????

The game oozes charm with a really interesting UI, I’ve always pondered on how to code a rounded circle bar for UI (though honestly I prefer a straight bar for readability).

 

 

 

Oh yeah, this is game development after all…so there probably are posts on bugs they’ve encountered…

 

 

Bugs are a what you will spend 95% of your time fixing when making games, have fun!

unfortunately, I’m not really even sure what exactly stopped Gun Cat Kun’s development. It’s clear that the developers have split, I’ve read that something happened to one of them and then they couldn’t continue without them…but it’s extremely ambiguous to know for sure, that’s the internet for ya.

Anyways, perhaps one day you too can fight forest fires like gun cat. Gun Star Heroes Cat is a great anime. highly recommend.

-Brandon

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