Old Coding Game Tests – Tunnel of Despair

Hey this is Brandon.


Download (windows)

1 – toggle spawner

left click – move spawner

Tunnel of despair was definitely a test.


























































I was watching a play-through of a game called La Mulana, and there’s a segment in the game where the player is on a platform and the background is continually spawning walls to make it appear as if you’re traveling through a tunnel.

It looked easy to do, so i thought I’d try my hand at it and it’s pretty simple scaling up of a sprite shaped as a frame.

(Oh yeah and Ato beta, probably soon, just need to do some minor feature coding and fix bugs.)


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