Ato BETA has begun!

Ato Beta is here!

ato beta gameplay footage

Google Drive Download Link (windows PC executable): https://drive.google.com/open?id=1CoWuPOdkcVFvNf45oiHf4cgP-_IOBqFq
Itch.io: https://wolfwoot.itch.io/ato

Feel free to record your gameplay or stream it and let me know so I can watch! (archives too)

If you run into bugs or want to give feedback you can join the discord:

https://discordapp.com/invite/MHS7Vqj

or email me at:

TinyWarriorDev (at) gmail (dot) com

(…and hopefully the feedback involves bug fixes and balance tweaks instead of complete overhauls for entire sections of the game ^^;;;)

I can’t really guarantee how this game will be received. But I can say that it certainly is playable from start to finish.

Enjoy and let me know what you think.

-Brandon

p.s. Also, Frog Hop and Nameless are now free to play on windows this week, claim them here (and don’t forget to follow me there too!): https://itch.io/s/29153/quarantine-pwyw


F.A.Q.

The game is running slowly

Try going to settings>Graphics>Grass Performance and setting it to minimal or none.
Otherwise, this game is best played on a PC with a good processor and graphics card.

Is there controller support/rebinding?

Yes, however if you own a controller that does not work, it’s possible that you’ll have to use a third party program to get it to work.

What are the difficulty differences?

Assist – damage you take is drastically reduced, intended for people who barely play games and just want to enjoy the art.
Accessible – damage is partially reduced, you sort of play games. I would describe this as around metroid game difficulty.
Experienced – expect to die several/alot times per boss, you are familiar with hardcore games like Dark souls, Sekiro, Hollow Knight etc.

Can I record/stream this game?

Yes feel free! And let me know so I can watch the stream/video/archive.

What languages are supported?

The localization is only for the menus, currently there is English, Japanese, German, Russian and Norwegian.

If you want to freely help contribute to a translation (you will be added to the credits), you can email me regarding that.

How can I stay tuned?

Discord: https://discordapp.com/invite/MHS7Vqj

Facebook: https://www.facebook.com/atovideogame

Twitter: https://twitter.com/TinyWarriorDev
https://twitter.com/Atovideogame

Nameless 1st Anniversary quick post

I’m kind of ashamed to even talk about Nameless. I don’t want to delve too much into my thoughts on it because honestly there’s not really much to say that’s positive. Please understand that I rushed development because it wasn’t worth investing more time into it because people were not interested at all in it. I know it’s disappointing to anyone who was eager to play an incredible game, as was I. But I just lost all morale when it became clear that people were not interested when I tried to crowdfund it in the past (it didn’t reach it’s goal).

I will still try and put it on sale when appropriate and just hope that people understand that it is inherently risky for them to play a game like it as I don’t think many will really enjoy it. You might think that I should just “fix” the game and all of the problems will go away. But to “fix” the game would basically involve throwing out 2 years of work and redoing everything.

I feel that in today’s day and age of highly polished, high expectation software development, a lot of those highly awarded games start to become a bit “artificial” and “factory made”. I say this in how you can compare a real painting to a digital painting. One is very real and tangible and has mistakes, while the other is robotic and cleaned up. I say this because, Nameless is like a real painting, it was not made to be perfect and is a very “human” game.

I just want to say I’m sorry to the people that were eager to play this game, hoping that it would have been the next best crowdfunded game but were disappointed by the final result. I feel that development was extremely mentally draining and morale was pretty low (albeit similar though a bit worse than Frog Hop’s development).

I feel that Nameless truly suffered from comparing itself too much and didn’t really have a clear identity (which is funny because the main character kind of represents this). It simply tried too hard to be like Earthbound, Undertale, Hotline Miami, but in actuality achieved a result that did not represent any of those. In some ways, Nameless resulted in a reflection of myself (More so by the feelings that are felt in the game were what I was experiencing). I wish I didn’t try to outshine those games. Undertale was obsessed with itself to the point where it knew it had a huge following coming and would hide secrets knowing people would find them. In Nameless I worked hard to try and implement easter eggs and all sorts of endings to try and match it. But frankly it ended up being pointless because there wasn’t really anyone there to play it and explore it all. But, uh…I’m not gonna talk much more about that.

A sequel would be incredibly unlikely, so unlikely that it will never happen ever. But because it’s fun to come up with game ideas, if it ever did make a sequel, I probably would make it:

  • Drastically more focused on being consistently light hearted and funny, no more edgy, weird sensitive topics.
  • Removal of moral decisions (because frankly killing and sparing was not interesting at all, period).
  • Just make a shooter with deeper mechanics and abilities, maybe upgrades.
  • Remove gimmicks like the mini-games, money system and store.
  • No more 4th wall breaking gimmick nonsense, that stuff gets old fast and wasn’t at all interesting.
  • Would probably be shorter, arcadier, bite sized fun game without all the pointless dialogue (but would keep the funny dialogue).
  • Much less story focused, but still have some kind of simplified narrative.

Thank you for reading through this, I know it was a bit heavy and depressing. I sometimes feel anxious with my current game Ato , but at the same time I feel I’ve learned a lot from the past to make my current project Ato at least a little bit better than last time.

I know I’m not one of those people in the web articles where I’m a legendary 5 year old game developer who makes his 1st game that looks like ori and the blind forest that sells millions of copies and gets all sorts of awards. Nameless is not perfect, please understand that it is very much like a real painting, presented as it is in its flawed and real state by a human being who is still learning to get better at creating games…

…Just know that Ato would never have existed if Nameless never got fully completed.

I am not going to promise anything with Ato, I can’t even guarantee anything until it’s done. Just know that when it reaches beta, I will need all the help I can get.

Thanks for reading,

-Brandon

 

Nameless Project

A new game is being worked on, it’s a top down shooter where you play as a felon that is captured by the police, but instead of being thrown into jail you’re given a second change to redeem yourself by doing their bidding. You can use lethal and non-lethal weaponry to clear out enemies in each level, and depending on which one you choose people will have varying opinions about you.

I have uploaded a video showing the progress the game has made (primarily for myself to help gauge progress). 300 hours in and the game is coming along very nicely and a lot of the designs seem to be melding together well.

Watch the video here:

In terms of a demo or play-test I prefer to keep it private currently as I still am trying to work at my full-time job and chip away at this game when I realistically can.

There are a lot of features that I do not go over but the video should still give a bit of an inside look into the project’s current status.

-Brandon