Old Game Maker’s Apprentice Games – Tanks (2P)

Hi guys, just a quick reminder that tomorrow this saturday August 10th at 3PM (CT) I will be doing a celebration livestream for Ato, it will be fairly short, so come join and hang out if you can!

Stream Link: https://www.twitch.tv/wolfwhat


 

Hey gang, Bobert here. This is the next episode of OGMAG…

Continuing on I’ll show off another old tutorial game from Game Maker’s Apprentice.

TANKS (2P Edition)

2 Player Action Tank Shooter!!!

2 Player Action Tank Shooter

Download (windows exe)

Tanks features 2 Player split screen gameplay, where two humans would duke it out locally featuring different guns and stuff.

Game Maker’s Apprentice would teach me about the quirky Game Maker 8.1’s view system. Basically, view’s are like the “camera” and you adjust how much space you want it to look at. Once you figured out your view, you would then have to use the view’s Port to properly display that “footage” onto the screen. By manipulating both, you can have split screen gameplay, as well as a really ugly really awesome mini-map.

(So basically, view 1 is following player 1, view 2 is following player 2, and view 3 covers the entire room.

Then you just have view 1 ported to the left, view 2 to the right, and view 3 shrunk into the bottom center of the window)

It’s funny that GMA would teach me about a tank shooter, especially since years ago before this was made I had tried to make a much older predecessor to this one.

Yeah, the older tanks game (which I unfortunately do not have the files of)

I might as well leave this old tune my brother made for the older tanks game.

Game features

2 Player Local Ranked Competitive Action Metroidvania Battleroyale MOBA Roguelike darksouls Indievania Hero Team Skill Based Arena Gameplay

4 Unique Power-ups (Shield, Missile, Bounce Shot and Repair)

2 Players

2 Tanks

3 Screens

1 Winner

Player 1 (green tank)

WASD – move

F – Shoot

C – Item

Player 2 (crimson tank)

Arrow Keys – Move

L – Shoot

K – Item

Esc – exit game

Download (windows exe)

It does not contain viruses, it was made in Game Maker 8.1. (WAS made, could’ve been make now with better HD unreal 2k19 software with 500+ employees but nope, I was too stupid to be retarted and used what was available at the time)

enjoy,

-Brandon

www.tinywarriorgames.com

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Ato Indiegogo Successfully funded!

(This is the same post as the one on Indiegogo)
Hi everyone, thank you so much for supporting the project. Ato’s Indiegogo has been successfully funded.

To celebrate, on August 10th saturday at 3PM (CT) I will be doing a celebration livestream, it will be fairly short, so come join and hang out if you can!

Stream Link: https://www.twitch.tv/wolfwhat

The Livestream will contain:

-Developer playthrough and commentary of Ato Game Demo

-Quick showcase of some new features added to the game.

-Minor showcasing of workflow, some pixel art and effects.

-Live Q & A throughout stream!


I’m sorry if I haven’t been super active in posting information regarding news or doing marketing on the game itself, but here’s a rundown of the things I got done since I last posted an update on Indiegogo:

Here’s a more comprehensive list of things I got done:
-1 area completed
-2 cutscenes added
-minor ability added in
-30 rooms added
-2 bosses coded in with their own attacks and effects
-Clash propery added to attacks
-Modified chain dash system, increase of cooldown when chained.
-PS4 Controller functionality
-Lots of other tweaks and adjustments
-Bug fixes galore

Music Sample of an encounter…

[youtube https://www.youtube.com/watch?v=9UOi1wTDxig?feature=youtu]

Clashing Mechanics – Happens when Melee attacks hit eachother, they will cancel the attack hitboxes and knock the attackers away from eachother.

I can even make some attacks be more deadly where they will still go through the clash…

[youtube https://www.youtube.com/watch?v=KYwOPoqVoDE?feature=youtu]

As much as I want to get the game done this year, I just want to forewarn that, again it’s possible that the game could get delayed (since it’s just made by me). But I still want to try and get to beta and have the game be tested, tweaked and bug fixed!

That should conclude this update, thank you again for supporting this project and I hope to see you drop by for the livestream!

-Brandon

A bit o’ news

Hi gang, Brandon here (not robert) and I just wanted to share a bit o’ news regarding what has been going on lately.

Ato is geting o’ so closer to it’s goal! 88% and only 6 days left! Wahhh!

so close…yet…

Ato Indiegogo page (88%!!!)

I’ll have to do a mass post on the stuff that I got done, but rest assured I’ve been busy creating more rooms and boss fights. As well and some music too.


Also I finally spared some time to edit VideoChess‘ Ocarina of time Highlight video!

It is o’ so fun to watch.

o’ ho ho.

o’

did you notice how I…o’ nevermind

-Brandon

www.tinywarriorgames.com

Youtube

Twitter

Discord

 

Looking at…The Island by Marty Fun

Hey guys, today’s blog post is a little different this time, I’ll be doing a bit of commentary on a random indie game I’ve been glancing at.

A few years ago…

I was browsing social media and I found myself sucked into that twitter wormhole where you just look at other people’s profile timelines. There I’d look at random Indie developer retweets followed by another. Eventually I found myself looking at this one guy’s post…

https://www.tumblr.com/martyfun/129572207602/bounce-bounce-bounce

I didn’t think much of it at the time, but it did remember how squash and stretchy it was and the peculiar characters in it. The developer went by the username “Marty_Fun“. They were making this pixel art platforming game with charming character designs for a project called The Island.

Once in a while though, I’d look at the developer’s posts, the game he was making looked really nice.

https://www.tumblr.com/martyfun/114859385904

In fact, one day I had so much free time that I went through most of their tumblr posts to see how the game had changed…and…WELL…

https://www.youtube.com/watch?v=AXeyuAzdJ0U

…this game had started ~10 years ago!

It’s kind of amazing how many times this game has been refactored and reiterated. I don’t even have complete knowledge on all the versions and different avenues Marty went through.

As I was browsing through their tumblr, I saw an old download link for one of the old versions of the game. I played it and liked what I experienced even if it was incomplete and still in alpha. I’m not going to go through all the revisions because I feel there’s just so much stuff to cover.

I felt it would be fun to talk about some of the things I really like about how The Island does it’s visuals and game feel.

First off, Marty is a really good at pixel art, way better than I am (or maybe I’m just more impatient and overly focused on getting content done). They way they do their line-art and shading is very reminiscent of Game Boy Advance pixel art from games like mario and luigi superstar saga and mother 3.

https://www.tumblr.com/martyfun/130124663454

They have a really good sense of designing particle effects in their game. I love the “8 spiked orange translucent flicker” that happens on impact, It really adds an elastic feel to the impacts (It’s not even that complicated of an effect to pull off either). Even the tiny yellow stars and twinkles add that charming level of polish that in some ways reminds me of cavestory.

https://www.tumblr.com/martyfun/100015152449

Just look at how much the boss’ head squashes on impact, that in combination with the motion blur from the attack and stars really sell the hit.

It honestly doesn’t surprise me why this guy is more popular than I am.

I could go on and on, but the game has really good art and effects. I don’t know what Marty Fun has been working on now but I just thought I’d share a game that has been on my eye. Perhaps in the future I’ll do a blog post again someday on other random games I’ve looked at in the past (or maybe even ones I’ve already played!)

-Brandon

Old Game Maker’s Apprentice Games – Fly

Howdy folks, it’s you’re best friend, robert.

Today’s old game maker apprentice game is none other than fly.

FLY

"Fly", was the first arcade shoot-em-up tutorial game I made based on Game Maker's Apprentice tutorials.

“Fly”, was the first arcade shoot-em-up tutorial game I made based on Game Maker’s Apprentice tutorials.

Game Maker’s Apprentice taught me to make a Classic shoot-em-up game. Keep in mind, that GMA taught even someone like me, who had no experience with game maker or programming to make a game like this. Of course, I’m not asking for you to be wowed by this game, but just to keep in mind how you can learn to make games even if you don’t think you can.

The game utilized the timeline feature in Game Maker 8.1, basically you would set the length of the timeline, and then could plug in a number within that timeline to do something, like create an enemy. I would spawn the enemies in various formations and directions and boom, enemy spawning was done.

What is kind of funny to me is how this game in a way was the predecessor to Drone Strike (a more recent Shoot-em-up I made a while ago).

Drone Strike is the more recent shoot-em-up game I made.

Drone Strike is the more recent shoot-em-up game I made. It features more mechanics like a charge shot and deflection-evade ability.

Timed spawning in “shmup” games is tricky, since iterating and making adjustments can be a real pain since I didn’t have any tools for real-time testing. Basically, when a change was needed, it involved having to constantly close the game, change all the values, then re-run and test again.

Drone strike doesn’t use the timeline feature, instead I made a script and would manually plug in code to spawn enemies. In a way, I did base Drone Strike’s spawning system off of Fly‘s timeline system from 8.1. If I ever did do a sequel to Drone Strike (which would be pretty cool, but unlikely), I would probably look into finding a way to design the levels in real-time (while the game is running) instead of having to re-run and wait around for the game to load my changes.

(sound of people snoozing)

Uh, anyways feel free to try out “FLY” below:

Download (windows exe)

Arrow Keys – Move

Z – shoot

Esc – exit game

It does not contain viruses, it was made in Game Maker 8.1.

There’s only 1 level.

The music is from call of duty: modern warfare 2…

Okay not funny, the tunes are from vectorman and phoenix wright.

enjoy,

-Brandon

www.tinywarriorgames.com

Youtube

Twitter

Discord

Ato Plans

Hi guys, Brandon here just wanted to drop some news regarding my current plans for this Indiegogo and my direction for Ato. (This post is the same as the one on Indiegogo)

For those who don’t know Ato is a game that takes place in the era of feudal Japan, it heavily focuses its design around a strong atmosphere, visual driven story and personalized sword duels.

Right now the Indiegogo is 70% funded since its launch, which is pretty awesome.

The good news is that I already have enough funds now to be able to put the game on steam (which I will probably get around to when the game is near completion.)

Speaking of game development, when is the game coming out? My current goal is to try and get the game done this year. Of course the chance of a delay is possible as this game is made by just myself.

The game is around 50-60% done, I started the project back in 2018.

Currently what is on my plate is to keep making content (Bosses, unique puzzles, more rooms, special powers, environment work, cutscenes, sprites, music, sounds, etc.). What I’m striving for currently is to layout the entire game, create the content and try to reach Beta as quickly as possible. By reaching beta, the game can be rigorously tested, bosses adjusted, features tweaked and bugs fixed.

Here are some things I just finished creating since I launched the Indiegogo:

  • Entire Game and Map Layout setup.
  • 5 new puzzle assets
  • 3 new special abilities
  • 4 areas are finished being conceptualized
  • 2 environments coded in

Anyways, I hope this update helps give you guys some insight as to what has been going on and what is planned for in the future! Now it’s time for me to get back to making some more content!

Thank you,

-Brandon

Ato Indiegogo is Launched!

Hi everyone, just want to drop by that Ato’s Indiegogo has been ACTIVATED!

https://www.indiegogo.com/projects/ato-video-game

Here’s just a quick bit of info regarding the campaign:

Ato is a game set in the era of feudal Japan with a beautiful atmosphere, visually driven story and combat that is focused on unique and memorable sword fights. Every duel has its own characteristic and personality.

The funding is used to publish the game onto steam and to pay for marketing costs.

The game is around 50% done.

Be immersed in a world of beauty and mystery

Be immersed in a world of beauty and mystery

Even if you don't have money to spare, you can still support the game by telling your friends and playing the PC demo!

Even if you don’t have money to spare, you can still support the game by telling your friends and playing the PC demo!

Following, sharing and liking Ato’s Twitter and Facebook posts helps!

And if you have a windows PC playing the free demo and giving your feedback at my Discord helps too!


…Also VideoChess did a stream of Ocarina of Time Randomizer…I’ll have to get to that sometime, please excuse the delays.

-Brandon

Old Game Maker’s Apprentice Games – Epic Escape

“Sup Xiaolin Losers”

Today I’ll be going over another old gem I made years ago when I followed the Game Maker’s Apprentice book.

EPIC ESCAPE

Control the yellow boy(s) as you encounter unique obstacles and puzzles. Each room has a unique layout and engages you with its own unique style and personality.

Escape the dank dungeon. 420 blaze it.

Escape the dank dungeon. 420 blaze it.

In Epic Escape, your goal is to stay stuck in the prison and never leave. You are supposed to wallow in your own self pity, forever doubting your own capabilities as you scroll through social media and see people who appear to live a happier and better life than you.

…Also there’s this person who does exactly what you do but they’re younger than you, more skilled and more successful than you.

IN SPITE OF THAT, you are given the emotionally heart wrenching choice to either escape the prison of doubt or stay stuck in the prison, never experiencing further pain, disappointment and sorrow, but also never uncovering greater truths about yourself.

(this is all based on a true story)

(alright I made this really freaking awkward and cringey)

…ANYWAYS

It’s a fun puzzle game that has some amazing songs not made by me. I won’t even tell you what songs are because keeping it a secret will add to the deep lore that will make me more popular-… (loses several subscribers)…

…nevermind.

Download (windows exe)

IMPORTANT: You will have to hit escape when you run it the first time and THEN click START.

Arrow Keys – Move

S – save game?

R / K – reset

It does not contain viruses, it was made in Game Maker 8.1.

There are 16 levels and an emotional cutscene at the end.

enjoy,

-Brandon

www.tinywarriorgames.com

Youtube

Twitter

Discord

Ato DEMO and pondering on an old series…

Hi guys this is Brandon. The Playable PC demo for Ato is now available,

Feel free to give it a try and let me know what you think! It should take around 10-20 mins to play through. It also supports Controllers as well.

PC DEMO DOWNLOAD

I have also put up a it’s own section on tinywarriorgames here


Pondering on an old video series: Game Showcase

I was glancing through some of my old youtube videos and saw the Game Showcase series…

So I’ve been thinking, what if I returned to doing these? But what if I instead did them a bit differently and try to make them shorter and funnier. My point being that my ability to commentate has changed since then and I’d be interested to trying to do these again vs doing a stream.

There were thoughts of also doing the recording while streaming and trying to contain it as best as possible, or just accumulating highlights. Of course, this is all just me putting ideas out there. I do feel I can improve on it nowadays compared to how I did commentary back then.

Let me know what you think.

-Brandon

www.tinywarriorgames.com

Youtube

Twitter

Facebook

Twitch

Discord

Ato Game Progress News and Links

Hey guys, Brandon here. Just letting you guys know that Ato’s DEMO is coming along nicely, it’s still taking time as there are still bugs that keep popping up and slowing down progress. But all in all the demo is pretty well contained and supports controller/keyboards. Work has been invested into optimization work so that the game will hopefully run decently on less powerful computers. Of course it would be best to play the game on a computer with decent hardware.

I also had to spend several weeks on the audio code so that it was flexible enough for me to implement sound panning and better music fading. Which of course involved fixing plenty of bugs.

The demo will be pretty limited in terms of options, but you can certainly count on the final game having a wide selection of configuration options when that eventually is done.

I haven’t touched the IndieGogo page lately as I’ve been pretty busy with the demo. But once the demo is in a somewhat stable state, I’ll be trying to get a video going and make some adjustments to the Indiegogo page when I get around to it.

For those who don’t know, I have setup an @AtoVideoGame Account, so you can follow that for more Ato game related news and screenshots.

Ato Game Twitter

Ato Game Facebook (Give it a like!)

Thank you for reading,

-Brandon

www.tinywarriorgames.com

Youtube

Twitter

Facebook

Twitch

Discord